Saturday 28 September 2013

Let's Talk... Alien Rage

I have to admit I had pretty high hopes for Alien Rage from what I'd seen. It looked like a fun little $20 arcadey shooter with some truly gorgeous visuals. The whole space marine scene doesn't grab me all that much, and I certainly think it gets pretty regularly milked, but it looked pretty good. Sadly, I was wrong. The visuals are certainly gorgeous, at least, but some confused combat that quickly grows surprisingly tiresome and a sheer lack of variety amount to a pretty disappointing title.  

The opening cinematic sets up a generic but potentially interesting story: the humans are fighting generic alien race for control of the Universe’s super magic energy source. It’s your standard space marine affair and certainly nothing special, but there’s plenty of room for them to expand it into something far more interesting. Unfortunately, as the game rattles on at its turbulent pace, you begin to realise that the opening cinematic is nothing more than a weak set up for you to kill an entire race of generic aliens. It’s almost as if they pretty much scrapped the story as soon you get into the actual gameplay, the only reason you seem to have for doing anything is simply to make progress. Which isn't a total disaster, I guess, I wasn't exactly expecting a gripping narrative but I was a little disappointed after the opening cinematic to find that the story goes absolutely no where.

All of the game's issues aside, the game looks pretty gorgeous
The gameplay couldn't be any more basic: you move through a series of tight corridors and small rooms killing everything that moves, stopping only to press some random button or go down an elevator. Well, okay, it’s an FPS, what did you expect? I hear you say. Don’t get me wrong, I love FPS's and my problem is not with the repetitive nature of monotonously killing endless aliens, which I did found far more tiresome than I normally would. I don’t know whether it was the sheer lack of variety or maybe it was just the depressingly dull colour palette of grey and more grey that had me feeling so bored so quickly, but I was bored to tears 20 minutes in. Enemy variety is severely lacking and may as well be categorized into those who run at you and those who don’t. Weapon variety isn't all that bad, with the usual assault rifle, SMG, sniper, pistol and then the alien equivalent of each, but I wish the game had taken advantage of its futuristic setting to get at least a little creative with some of its weapons rather than just recycle weapons that already exist in every video game ever made.

Most of the weapons feel pretty decent, with the exception of the alien shotgun/railgun that has the kickback of a raging bull and is damn near impossible to use without getting extremely close to the enemy, which they make almost impossible to do without dying. I found that most of the guns sounded pretty weak often sounding more like pea-shooters than powerful rifles, and they felt pretty weak too. The game’s idea of making the game difficult is just to make you extremely squishy and make all the aliens spongy as hell in an attempt to emulate a challenging game. I found that your pathetic survivability really messed with the game’s pacing, since the game is full of high-octane action and things consistently exploding, and generally appears to want to be a pretty fast-paced game. However, your low health pool has you running away to recover health and cowering behind cover every five minutes, which dramatically stunts both your progress and the flow of combat. Whilst the small section of the game where you aren’t in combat emits a real sense of oh shit, you better run because you don’t want to get caught in that explosion or something to that effect. I don’t know what they were trying to do here but what comes across is some confused combat with really some flawed pacing.

I don't know what everyone is so mad about but this guy seems pretty pissed
One of my main problems I have with Alien Rage is that it’s so confused about what it wants to be. The game will feel familiar to anyone who has played Bulletstorm with similar weapon designs and a scoring system that grants you a bonus for scoring a headshot or explosion kills. The scoring system and the game’s goofy tone give you the impression that the game wants to be an arcadey shooter that requires methodical cover-based shooting. However, the game’s habit of throwing melee enemies who just run and stun you kind of screws with the whole methodical shooter concept. It makes it seem as though Alien Rage is trying to more like Painkiller or Hard Reset than Bulletstorm, which it most certainly isn’t. I found it quite frustrating when the game tried to balance the careful cover-based gameplay with crazy close-range mayhem because when it focused on just one at a time they worked pretty well. The scoring system also feels a little unnecessary, almost as if they included a scoring system, with a knock-off Unreal guy shouting “DOUBLE KILL” “MEGA KILL” and “HEADSHOT” every five minutes, into a pretty dull shooter to make it seem like you’re having more fun than you are.

Okay, okay enough shitting on the game. Maybe I am being a little unfair here. All the problems I have with Alien Rage aside, the game is still a competent shooter with a goofy tone and some beautiful visual design. The gameplay might have its flaws but it’s still quite fun and it will certainly appeal to some people. Although the guns sound pretty weak, some decent voice acting and generally good sound design make up for it. There’s also a multiplayer mode which isn’t anything special, your usual blend of deathmatch and team deathmatch, but it’s a reasonably competent multiplayer mode. At the end of each level you are given your overall score, which you go back and try to beat as much as you want, so there certainly is some replayability if that’s what you’re into. Overall, I would have enjoyed Alien Rage a whole lot more if it had just sussed out what kind of shooter it wanted to be instead of trying to dabble into a little bit of everything. Oh, and insert cringe-worthy pun about how the game put me into an “alien rage”.

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